Friday, September 30, 2016

Theme 5: Design research, post 1

For this week’s theme we read two different texts, Finding Design Qualities in a Tangible Programming Space by Ylva Fernaeus & Jakob Tholander and Differentiated Driving Range: Exploring a Solution to the Problems with the “Guess-O-Meter” in Electric Cars by Anders Lundström.

The empirical data in these two texts

Both of the papers we read this week are trying to get a result by using an iterative usability process. Meaning the researchers use a design methodology based on a cyclic process of testing, analyzing, prototyping, and refining a product or process, with the aim of improving the functionality and quality of a design.

The first paper I read, about differentiated driving range, is based on technical data provided by the electric car, as well as on interviews with experienced drivers of electric cars. Based on the information received, the researchers built a new interface that they then adapted and evaluated. The empirical data is based on the driving range, the researchers found relationships between factors related to driving and the estimated driving range, and then tried to explore some solutions.

In the second paper the research was gathered by observation of children’s interaction with different models of the tangible programming interface. The researchers looked at differences between computer virtual and human computer interactions, and based on that they made experiments.

Can practical design work in itself be considered a 'knowledge contribution'?

Practical design work creates new knowledge to the research field, so I would argue that design work is a knowledgeable contribution. For these two design works they are both based on thorough research and insights, and is definitely new knowledge.

Are there any differences in design intentions within a research project, compared to design in general?

Both in design in general and a research project are solution-oriented, however, the intention of a research project is to find the best design solution to a project or a problem, and the design intention is a lot of the times clearer than design in general. I think that design in general is wider while a research project aims to achieve a more specific purpose or solve a specific problem.

Is research in tech domains such as these ever replicable? How may we account for aspects such as time/historical setting, skills of the designers, available tools, etc.? 

By a research being replicable, it means that the research needs to be able to be copied or recreated. When doing research, the researchers need to thoroughly explain their process and each step so the research is replicable for others. Looking at tech domains, the mentioned external factors does play a vital role in the research, however, I don’t really see why those or other external factors would make research less replicable in tech domains than in any other.

Are there any important differences with design driven research compared to other research practices?

I would say that design driven research demands a lot more repetition than other research, it needs to be tested a lot more. And it’s based on the ground of finding solutions, if we take the papers we read for example, the aim of Lundström’s research was to reveal the relationship between factors related to driving and estimated driving range, a research that is design driven will then spend more time on development and innovation of technologies.



Sunday, September 25, 2016

Comments theme 2


8. https://u12vkokq.blogspot.se/2016/09/reflections-on-theme-2-critical-media.html?showComment=1474832166711#c4640313803149470473
9. https://u1eqtjc8.blogspot.se/2016/09/theme-2-reflection.html?showComment=1477678790195#c7649087841782863801
10. https://u1c051gg.blogspot.se/2016/09/reflection-critical-media-studies.html?showComment=1477672800002#c796702420848054269